The Great WarCleared
Europe on the eve of 1914. Seven empires, the classic rules of manoeuvre and betrayal, adjudicated to the letter.
A game of nerve & negotiation
Seven great powers. One map. No dice — only diplomacy.
An async war of wits played by voice note (Telegram), guile, and balls of steel.
Each turn, the AI Secretary General calls for your orders then reports back on your efforts to Conquer the World.
Europe on the eve of 1914. Seven empires, the classic rules of manoeuvre and betrayal, adjudicated to the letter.
A modern theatre of the third world war. In the war room, not yet on the board.